Veritable Lasagna
An Allocator & Data Structure Library for C.
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vl_ansi_term.h
Go to the documentation of this file.
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#ifndef VL_ANSI_TERM_H
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#define VL_ANSI_TERM_H
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// ANSI escape introducer (Control Sequence Introducer)
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#define VL_ANSI_CSI "\x1b["
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// ---- Text attributes ----
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#define VL_ANSI_RESET "\x1b[0m"
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#define VL_ANSI_BOLD "\x1b[1m"
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#define VL_ANSI_DIM "\x1b[2m"
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#define VL_ANSI_ITALIC "\x1b[3m"
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#define VL_ANSI_UNDERLINE "\x1b[4m"
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#define VL_ANSI_BLINK "\x1b[5m"
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#define VL_ANSI_REVERSE "\x1b[7m"
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#define VL_ANSI_HIDDEN "\x1b[8m"
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#define VL_ANSI_STRIKETHROUGH "\x1b[9m"
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#define VL_ANSI_NO_BOLD_DIM "\x1b[22m"
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#define VL_ANSI_NO_ITALIC "\x1b[23m"
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#define VL_ANSI_NO_UNDERLINE "\x1b[24m"
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#define VL_ANSI_NO_BLINK "\x1b[25m"
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#define VL_ANSI_NO_REVERSE "\x1b[27m"
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#define VL_ANSI_NO_HIDDEN "\x1b[28m"
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#define VL_ANSI_NO_STRIKETHROUGH "\x1b[29m"
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// ---- Standard colors (foreground) ----
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#define VL_ANSI_FG_BLACK "\x1b[30m"
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#define VL_ANSI_FG_RED "\x1b[31m"
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#define VL_ANSI_FG_GREEN "\x1b[32m"
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#define VL_ANSI_FG_YELLOW "\x1b[33m"
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#define VL_ANSI_FG_BLUE "\x1b[34m"
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#define VL_ANSI_FG_MAGENTA "\x1b[35m"
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#define VL_ANSI_FG_CYAN "\x1b[36m"
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#define VL_ANSI_FG_WHITE "\x1b[37m"
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// ---- Standard colors (background) ----
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#define VL_ANSI_BG_BLACK "\x1b[40m"
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#define VL_ANSI_BG_RED "\x1b[41m"
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#define VL_ANSI_BG_GREEN "\x1b[42m"
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#define VL_ANSI_BG_YELLOW "\x1b[43m"
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#define VL_ANSI_BG_BLUE "\x1b[44m"
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#define VL_ANSI_BG_MAGENTA "\x1b[45m"
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#define VL_ANSI_BG_CYAN "\x1b[46m"
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#define VL_ANSI_BG_WHITE "\x1b[47m"
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// ---- Bright colors (foreground) ----
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#define VL_ANSI_FG_BRIGHT_BLACK "\x1b[90m"
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#define VL_ANSI_FG_BRIGHT_RED "\x1b[91m"
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#define VL_ANSI_FG_BRIGHT_GREEN "\x1b[92m"
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#define VL_ANSI_FG_BRIGHT_YELLOW "\x1b[93m"
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#define VL_ANSI_FG_BRIGHT_BLUE "\x1b[94m"
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#define VL_ANSI_FG_BRIGHT_MAGENTA "\x1b[95m"
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#define VL_ANSI_FG_BRIGHT_CYAN "\x1b[96m"
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#define VL_ANSI_FG_BRIGHT_WHITE "\x1b[97m"
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// ---- Bright colors (background) ----
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#define VL_ANSI_BG_BRIGHT_BLACK "\x1b[100m"
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#define VL_ANSI_BG_BRIGHT_RED "\x1b[101m"
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#define VL_ANSI_BG_BRIGHT_GREEN "\x1b[102m"
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#define VL_ANSI_BG_BRIGHT_YELLOW "\x1b[103m"
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#define VL_ANSI_BG_BRIGHT_BLUE "\x1b[104m"
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#define VL_ANSI_BG_BRIGHT_MAGENTA "\x1b[105m"
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#define VL_ANSI_BG_BRIGHT_CYAN "\x1b[106m"
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#define VL_ANSI_BG_BRIGHT_WHITE "\x1b[107m"
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// ---- Default colors ----
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//
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#define VL_ANSI_FG_DEFAULT "\x1b[39m"
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#define VL_ANSI_BG_DEFAULT "\x1b[49m"
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// ---- Cursor + screen controls----
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#define VL_ANSI_CLEAR_SCREEN "\x1b[2J"
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#define VL_ANSI_CLEAR_SCROLLBACK "\x1b[3J"
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#define VL_ANSI_CLEAR_LINE "\x1b[2K"
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#define VL_ANSI_CURSOR_HOME "\x1b[H"
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#define VL_ANSI_CURSOR_SAVE "\x1b[s"
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#define VL_ANSI_CURSOR_RESTORE "\x1b[u"
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#define VL_ANSI_CURSOR_HIDE "\x1b[?25l"
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#define VL_ANSI_CURSOR_SHOW "\x1b[?25h"
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#define VL_ANSI_WRAP_ENABLE "\x1b[?7h"
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#define VL_ANSI_WRAP_DISABLE "\x1b[?7l"
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#endif
// VL_ANSI_TERM_H
include
core
vl
vl_ansi_term.h
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